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Framingham Baseball

General Rules

PDF Version of Rules for Printing

Framingham Baseball League:

Intermediate Division Playing Rules
(as of 03/11/2019)

1.0 Official Playing Rules

Playing rules as specified in the official Little League, Inc. rule book for the current season shall govern the conduct of all games except as noted herein.


2.0 Age Eligibility
2.1 The age cutoff for determining age will be as follows:


2.2 The baseball eligibility age range for Intermediate is 11-13.

2.2.1  See Addendum 1 for the 2019 spring season.

2.2.3 If a 12 year old player is considered not ready to participate in the Intermediate division and the parents elect for that player to play Majors for one more season, permission can be granted by the league.
 
3.0 Official Roster

3.1 Each Head Coach/Manager, will have a roster of 11-15 players. The number of players per team will be recommended by the Commissioner of the league and approved by the Board of Directors for Framingham Baseball. The number of players per team each year is mainly dependent on the number of players that sign up to play for the league.

3.2 Each Head Coach/Manager must submit to the league Commissioner an official roster prior to spring season games if there are any changes to the roster after the draft.

3.3 A maximum of two (2) Assistant Coaches can be named on the roster. All assistants must be approved by the Commissioner prior to the season.

3.4 Each team may name a single Bench Coach/Score Person on the roster.  A Bench Coach/Score Person must be approved by the Commissioner prior to the season.

3.5 Only the appointed Head Coach/Manager or one of the approved Assistant Coaches is allowed to represent a team on the field.
 
3.6 If a player is added to a team after the draft, and the team keeps that player the following year, then a draft pick may be lost based on or due to the skill set of the player.  The skill set of the player and the determination of how that skill impacts a draft will be assessed by the Commissioner and the VP of Operations.
 
3.7 The Intermediate league will retain its players once they are drafted and for as long as they are eligible to play in that league.

4.0 Player Absence
If a player misses a game and does NOT notify the manger prior to the game being played, then the Head Coach/Manager may withhold (not play) that player in the next game that the player does show up.  The Head Coach/Manager, if he/she chooses to exercise the team suspension, should let the opposing team Head Coach/Manager know of this situation in advance of the game being played. In any situation whereby a player will not, or did not, play the minimum playing time, the league Commissioner must be notified, ideally prior to a game being played.

5.0 Calling Players Up for Games

5.1 Head Coach/Managers are allowed and encouraged to call-up Majors players as needed to field a team. Ideally, the Head Coach/Manager will consider call ups needed to field a minimum of 10 players for a game.
 
5.2 The Majors Commissioner will compile a list of eligible players that seem to meet a skill level adequate to compete safely at the Intermediate level. This list will be reviewed and approved by the VP of Operations. There are no team affiliations between Majors and Intermediate. All teams will have access to the same list of players.
 
5.3 If a Majors’ player is called up to an Intermediate game, then the Majors league player shall not play more innings than any regular member of the Intermediate team.
 
5.4 Intermediate teams are encouraged to call up different players off the approved list. For this reason, a Majors player is allowed to play a maximum of three (3) times for any one Intermediate team. After this limit is reached, an Intermediate Head Coach/Manager must select a different player on the approved list unless a time sensitive exception needs to be made due to a possibility that an Intermediate game cannot be played due to insufficient number of players. Exceptions to the limit must be communicated to the Intermediate Commissioner on the day of the game. However, the use a specific player for a 4
thtime in the season due to exception will be automatically a reprimand. A 5th use of that same player will mean forfeiture of the game in which the player was used.
 
5.5 A player called up to an Intermediate game cannot skip his/her Majors game in order to take advantage of a call up opportunity. A player that abuses this rule may face being eliminated from the eligibility list.  
 
5.6 Under no circumstances can a Majors player pitch in an Intermediate game. Failure to comply with this rule will result in the following: 1) Forfeiture of the game by the Intermediate team, 2) Elimination of the Majors player off the call up eligibility list, 3) Suspension of the Intermediate Head Coach/Manager for one game.
 
6.0 Game Preliminaries

6.1 Playing Time
6.1.1 Every Player must play a minimum of 3 innings in the field (18 consecutive outs) and bat once.

6.1.2 A player that arrives late can enter a game upon arrival to the game as long as the player being replaced has met the minimum playing requirements, including innings and at least one at bat.  This late arriving player may not have sufficient time to meet the minimum playing requirements. A Head Coach/Manager is not required to play a late arriving player if that player does not arrive prior to the start of the 5
th inning.

6.2 Batting Order
6.2.1 Each coach must exchange a written batting and available substitutes prior to the start of the game.


6.2.2 A continuous batting order will be used by both teams for all games.

6.2.3 If a player arrives late to the game, that player will added as the last batter in that team’s batting order for the remainder of the game.


6.3. Legal Bats
6.3.1 Beginning in 2018, all bats used in LLB must bear a legible USA Baseball logo signifying that the bat meets the USABat- USA Baseball’s Youth Bat Performance Standard.  A BBCOR bat is an acceptable alternative.  Solid, one-piece wood bats do not require a USA Baseball logo.

6.3.2 Bats may not be longer than 34” nor more than 2 5/8” in diameter. 

6.3.3 An illegal bat MUST be removed from the game immediately when discovered by an umpire.

6.3.4 The batter using an illegal bat shall be called out on appeal. The opposing manager may request that the umpire inspect any bats in use during the game.

6.3.5 No advancement on the bases will be allowed and any out or outs made during a play involving an illegal bat shall stand.

6.3.6 If an illegal bat is detected after the at bat and the batter has reached base successfully and a pitch has been thrown to a new batter, the batter that reached base will be called out, runners will return to their original bases, and the at bat will continue for the current batter.

6.3.7 If an illegal bat is detected after the at bat and the batter has not reached base successfully, all remains in place. The bat will be removed from the game.

6.3.8 If after the game is over an illegal bat is detected, the Head Coach/Manager who found the bat to be illegal must speak with the Commissioner of their league to ensure the integrity of the league has not been taken for granted. The Commissioner will be responsible for directing the removal of the bat and take disciplinary actions if called for.

6.3.9 If a player is found to have more than 1 instance of using an illegal bat, the player and Head Coach/Manager will be ejected from the game and suspended for one game by the league Commissioner for each instance thereafter.


6.4 Minimum Number of Players for a Game
6.4.1 A game can start and be played with 8 players. However, excessive situations where only 8 players are presented for games may result in a suspension of the Head Coach/Manager by the league Commissioner. It is the responsibility of the Head Coach/Manager to communicate the importance of prior notification for player absences and leveraging of the player call up option.

6.4.2 Any team that plays a game with 8 players will need to take an automatic out when their 9th batting position is scheduled to come to bat during the game.

6.4.3 No game can be started with less than 8 players.  Any team with less than 8 players will need to forfeit the game.

7.0 Starting and Ending a Game

7.1 Game Duration
7.1.1 Curfews are not enforced when the following day is NOT a Framingham Public School class day.


7.1.2 The Commissioner or the VP may waive curfews.  Notification needs to occur to the opposing managers and umpires at the earliest moment, but not later than 9PM.  The need for such a call should result from a specific condition, and NOT due to slow team tactics.


7.1.3 There are no curfews in effect for the Playoffs or World Series.


7.1.4 Evening games played prior to a Framingham Public School Class Day:


7.1.4.1 No inning starts after 9:30.


7.1.5 An inning starts the moment the preceding inning ends.  The umpire’s clock is official.


7.1.6 In the spirit of fair play, no member of either team, their coaches, and/or players will deliberately delay the progress of an inning in order to take unfair advantage of this rule.  The game will be subject to protest by the opposing team and/or their coaches if this should occur.

7.2 Official Game
7.2.1 A complete is 6 innings.


7.2.2 A game becomes official once 4 innings or 3½ innings (if the home team is winning) have been completed.


7.2.3 A time limit of 2 hours and 15 minutes will be enforced for all games. No new inning can begin after 2 hours and 15 minutes. Games will end in a tie if they are an official game and the time limit has been met. This applies to weekdays, as well as games that begin at 7pm or later.  If a game begins prior to 7pm on a weekend, the home team have their final at bat if losing.  The home team will also have their final at bat if the game is not official and the home team still needs to bat.  The umpire's watch is the official time.


7.2.4 If an active game that is not officially completed becomes suspended or delayed due to weather, curfew, darkness, etc., it will be resumed at the point of interruption.  The game will not be replayed in its entirety from the beginning.  Both teams should mark their books with game status and ensure that they are in synch prior to leaving the field.  If the game is official and a winner can be determined, the game will be considered complete.  If a winner cannot be determined, then the game is considered suspended. It is the responsibility of the Home Team Head Coach/Manager to inform the Commissioner within 24 hrs of the suspension of the game that the game was suspended and a winner had not yet been determined. Failure to do report the incomplete game will result in a forfeit for the home team. All pitching that occurred during the game will not be erased and any limits and required rest will still be enforced, regardless of suspension or completion.

7.2.5 A suspended game will be continued at the next available date as determined by the Commissioner.  In most cases, this will be the next time the teams play each other.


7.2.6 All coaches and players are expected to appear at the field for the scheduled game time unless officially notified by the league or Commissioner.


7.2.7 If either team is leading by 12 runs or more after 4 complete innings or 3 ½ innings if the home team is leading, the game will be considered complete via the mercy rule.
 
7.3 On Field Postponement
7.3.1 If both teams are at the field and the weather and/or field conditions are an issue and prior to the first pitch of the game, the home team Head Coach/Manager will make the final decision related to the ability to start the game.  Player safety should be the primary factor when making this decision.


7.3.2 If both Head Coaches/Managers cannot agree as to whether the game can be played due to field and/or weather conditions, then the umpire will make the final decision.


7.3.3 Once a game has officially started, it is the decision of the umpires as to whether or not a game should be continued.


7.3.4 The home team Head Coach/Manager is responsible for notifying the Commissioner that a game needs to be rescheduled or continued.


8.0 Pitching

8.1 All players on a roster are eligible to pitch.

8.2 Refer to rule 1.4.6. related to call ups.

8.3 Rest Rules
8.3.1 PitchSmart guidelines will be followed (
http://m.mlb.com/pitchsmart/pitching-guidelines/) and administered as listed below:

 

Age

Daily Max Pitches

Required Rest (Pitches)

0 Days

1 Day

2 Days

3 Days

4 Days

11

85

1 - 20

21 - 35

36 - 50

51 - 65

66 or more

12

13

95


8.3.2 Any pitches thrown in a suspended or delayed game will count against the pitcher’s total and all rest rules will still be in effect.

9.0 Playing Rules
9.1 Pitching

9.1.1 Visits to the Mound
9.1.1.1 A coach may make one trip per inning to the mound with a maximum of two trips per game per pitcher.  On the third trip to the mound in the game for the same pitcher, that pitcher must be removed from the pitcher position. If a coach visits the mound twice in one inning (excluding injury) with the same pitcher, that pitcher must be removed.

9.1.1.2 As per baseball rules, a visit is any time a coach crosses the foul lines to visit the mount, except in case of an injury.

9.1.2 Starter Re-Entry
9.1.2.1 Any pitcher in the game cannot return to pitch in the same game once they are removed from the position.

9.1.3 Pitching Rubber
9.1.3.1 The pitcher’s foot must be in contact with the rubber at the start of his/her motion.

9.1.3.2 Losing contact with the pitching rubber will constitute a balk.
9.1.3.3 Pitching off the side of the rubber is not allowed.
 
9.1.4 Each pitcher is entitled to 1 balk warning (should the pitcher balk) in each game.  When this occurs, the umpire and coaches will explain why a balk was called in order to educate the player.  If the infraction takes place again with the same pitcher in the same game, then the balk rule will be enforced.

9.2 The Batter
9.2.1 Helmets must be worn by all players while at bat, running the bases, on a base, on deck, or coaching a base.  A helmet cage is not required for this division but can be used if a player desires.

9.3 The Runner
9.3.1 On any force play, the runner must slide on the ground before the base and in a direct line between the two bases. It is permissible for the slider’s momentum to carry him through the base in the baseline extended. (The situation governing weather a player was required to slide is solely based on umpire discretion). The intent of the force-play-slide rule is to ensure the safety of all players. This is a safety as well as an interference rule. Whether the defense could have completed the double play has no bearing on the applicability of this rule. This rule pertains to a force-play situation at any base, regardless of the number of outs. 

 

9.3.1.1 An exception to the rule is that a runner need not slide directly into a base as long as the runner slides or runs in a direction away from the fielder to avoid making contact or altering the play of the fielder. Interference shall not be called.
 
(1) “On the ground” = either a head-first slide or a slide with one leg and buttock on the ground before the base.
 
(2) “Directly into a base” = the runner’s entire body (feet, legs, trunk and arms) must stay in a straight line between the bases.
 
9.3.1.2 Contact with a fielder is legal and interference shall not be called if the runner makes a legal slide directly to the base and in the baseline extended.  If contact occurs on top of the base as a result of a “pop-up” slide, this contact is legal.
9.3.1.3 Actions by a runner are illegal and interference shall be called if:
 
(1)   The runner slides or runs out of the base line in the direction of the fielder and alters the play of a fielder (with or without contact);
 
(2)   The runner uses a rolling or cross-body slide and either makes contact with or alters the play of a fielder;
 
(3)   The runner’s raised leg makes contact higher than the fielder’s knee when in a standing position;
 
(4)   The runner slashes or kicks the fielder with either leg; or
 
(5)   The runner illegally slides toward or contacts the fielder even if the fielder makes no attempt to throw to complete a play.
 
9.3.1.2 PENALTY for rule 1.10.3.1 will be the following:
 
(1)  With less than two outs, the batter-runner, as well as the interfering runner, shall be declared out and no other runner(s) shall advance.
 
(2)  With two outs, the interfering runner shall be declared out and no other runner(s) shall advance.
 
(3)  If the runner’s slide or collision is flagrant, the runner shall be ejected from the contest.
(4)  If the bases are loaded with no outs, a double-play attempt is made, and interference is called, all other runners must return to their original bases.
 
9.3.1.3   If the base moves when the runner slides and the runner loses contact with the base the runner is considered safe, and should not move until time is called.  If the runner moves to the new position of the base he is still safe if in the opinion of the umpire the player was not attempting to advance.
 
10.0 Tie Breakers
10.1 In order to seed teams for playoffs and the World Series the following sequence will determine the positioning of teams with identical wins and losses.  These tiebreakers are to be applied in the following order.
10.2 TWO WAY TIES:
·         Head to head competition
·         Division record
·         Least runs allowed head to head
·         Most runs scored head-to head
·         Record against other playoff teams
·         Least runs allowed over the entire system
·         Coin flip by the Commissioner
 
10.3 THREE or MORE WAY TIES:
As soon as a tie is broken, the remaining teams shall immediately start at the top of the appropriate tiebreaker. If two teams are eliminated on the same tiebreaker, the remaining team is the winner. It is the intent of this rule to eliminate the bottom team, that is, the tie is broken from the loser’s standpoint.
·         Head to head competition
·         Division record
·         Least runs allowed head to head
·         Most runs scored head to head
·         Record against other playoff teams
·         Least runs allowed over the entire schedule
·         Coin flip by the Commissioner

11.0 Post-Season Tournament
11.1 All teams will make the playoffs.  Format, byes, etc. will depend on how many teams are in the league in a given year.  Teams will be seeded 1 through n and play each other in a double elimination format.

11.2 All pitching rules will apply during the post-season

 


 

ADDENDUMS

 

 

Addendum 1

For the 2019 spring season only, any player who was a 10-year-old on a Majors’ roster during the 2018 spring season will be “grandfathered” into the Intermediate division.  If a parent of one of these players wishes to not have their child participate in this division in the spring of 2019, then can elect to have him/her play in the Majors division.

 

 

Contact Us

Framingham Baseball League

PO Box 1053 
Framingham, Massachusetts 01701

Email Us: [email protected]
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